Sunday, November 25, 2007

Alright then. Lets discuss why the reflections make the objects seem as if they are floating.

Well, there is a simple explanation for this: The objects are floating. Go figure.

Because I can.

The render is taking longer than expected for just a preview... But I want to get this square done so I can see.. you know.. things.. stuff..and even some ect.


Thursday, November 22, 2007

Time to reflect.

Yeah, It was a corny title, but what can you do. You simply can not win them all.
Lets play with the lights a little longer.

The Eternal Struggle

Glass; 3d's nemisis!

Recently posted on XSI Base was a clever individual who found a inexpecive way to get very good looking glass out of his Blinn node. GJ to one user : Ewald

I fiddeled with his method for awhile, and while my results were not perfect, they did come out quite decent.




Sunday, November 18, 2007

Quick Render > Lighting

no Caustics, FG, GI, AO, EIEIO yet .. Quick render

Picture one : Quick render
Picture two: Green = approved areas
Red = crap
Need to add another edge between each edge of the wine casks to make them rounder.
brighten the image.
lets go.


Wine_Cellar_Lighting

The guys at blogger are pretty cool.. They give me 1024 megs of free space to do whatever I wish with, as long as it doesn't hurt children or walruses. Good show.




Thursday, November 15, 2007

I'm not dead; honest I'm not.

The lack of updates is due to the type of things I am doing right now.

I mean, I could post pictures of ... a room with the default scene light in it... and things half un-wrapped... ect ect,, But nobody is intrested in that stuff..

Well.. I suppose I can't talk on behalf of everyone.. There may be somone who simply loves dim lit rooms and dull colors... .. .. That came out wrong; But I figure I got my point across.